Lego Batman

November 12th, 2008 Software, Tech, The West Australian

Like Lego Star Wars and Lego Indiana Jones before it, Lego Batman isn’t for hardcore gamers. It’s for players who liked the novelty of the predecessors, who know the (light) challenges ahead, the tools to overcome them and the result at the end.

Not that Lego Batman is simple — at least not in level design. Your job is to make your way around various areas of Gotham city controlled by the three main villains (The Riddler, The Penguin and the Joker), collect treasure and upgrades and vanquish your quarry at the end of each level. But it gets more interesting when you get to play the same levels again as the villains, from different perspectives and with different goals.

The familiarity is good but it means the same problems from all the other Lego games are still here, like difficulty judging some distances for jumps, confusing puzzles that needed to be more obvious, etc. But it’s just as addictive searching for secret nooks, crannies and pathways and it’s all played to the backdrop of Danny Elfman’s iconic 1989 Batman score. Familiar and comfortable as a black, bat-eared cowl… Rating: 8/10


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